Flame Swordsman Deck Breakdown

Cards Usage Statistic

Main Deck

N rarity
Dark Flare Swordsman
N rarity
Dark Flare Swordsman
N rarity
Dark Flare Swordsman
FIRE 6
Dark Flare Swordsman
  • ATK:

  • 2200

  • DEF:

  • 800


You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR rarity
Fighting Flame Swordsman
SR rarity
Fighting Flame Swordsman
SR rarity
Fighting Flame Swordsman
FIRE 4
Fighting Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.

UR rarity
Immortal Phoenix Gearfried
UR rarity
Immortal Phoenix Gearfried
UR rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

SR rarity
Infernoble Knight Ogier
SR rarity
Infernoble Knight Ogier
SR rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R rarity
Infernoble Knight Turpin
R rarity
Infernoble Knight Turpin
R rarity
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR rarity
Salamandra, the Flying Flame Dragon
SR rarity
Salamandra, the Flying Flame Dragon
SR rarity
Salamandra, the Flying Flame Dragon
FIRE 2
Salamandra, the Flying Flame Dragon
  • ATK:

  • 700

  • DEF:

  • 1600


While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N rarity
Infernoble Knight Oliver
N rarity
Infernoble Knight Oliver
N rarity
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R rarity
Infernoble Knight Ricciardetto
R rarity
Infernoble Knight Ricciardetto
R rarity
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

SR rarity
"Infernoble Arms - Almace"
SR rarity
"Infernoble Arms - Almace"
SR rarity
"Infernoble Arms - Almace"
Spell Equip
"Infernoble Arms - Almace"

    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

    R rarity
    "Infernoble Arms - Durendal"
    R rarity
    "Infernoble Arms - Durendal"
    R rarity
    "Infernoble Arms - Durendal"
    Spell Equip
    "Infernoble Arms - Durendal"

      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

      SR rarity
      Angelica's Angelic Ring
      SR rarity
      Angelica's Angelic Ring
      SR rarity
      Angelica's Angelic Ring
      Spell Equip
      Angelica's Angelic Ring

        Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

        UR rarity
        Limited to 1 copy
        Called by the Grave
        UR rarity
        Limited to 1 copy
        Called by the Grave
        UR rarity
        Limited to 1 copy
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



          Tag(s):

          UR rarity
          Limited to 1 copy
          Crossout Designator
          UR rarity
          Limited to 1 copy
          Crossout Designator
          UR rarity
          Limited to 1 copy
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



            Tag(s):

            SR rarity
            Fighting Flame Sword
            SR rarity
            Fighting Flame Sword
            SR rarity
            Fighting Flame Sword
            Spell Quick
            Fighting Flame Sword

              Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.

              SR rarity
              Flame Swordsrealm
              SR rarity
              Flame Swordsrealm
              SR rarity
              Flame Swordsrealm
              Spell Continuous
              Flame Swordsrealm

                Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.

                N rarity
                Phoenix Gearblade
                N rarity
                Phoenix Gearblade
                N rarity
                Phoenix Gearblade
                Spell Equip
                Phoenix Gearblade

                  Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                  UR rarity
                  Limited to 1 copy
                  Reinforcement of the Army
                  UR rarity
                  Limited to 1 copy
                  Reinforcement of the Army
                  UR rarity
                  Limited to 1 copy
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    R rarity
                    Salamandra Fusion
                    R rarity
                    Salamandra Fusion
                    R rarity
                    Salamandra Fusion
                    Spell Equip
                    Salamandra Fusion

                      Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.

                      N rarity
                      Salamandra with Chain
                      N rarity
                      Salamandra with Chain
                      N rarity
                      Salamandra with Chain
                      Trap Normal
                      Salamandra with Chain

                        Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.

                        Extra Deck

                        SR rarity
                        Fighting Flame Dragon
                        SR rarity
                        Fighting Flame Dragon
                        SR rarity
                        Fighting Flame Dragon
                        FIRE 5
                        Fighting Flame Dragon
                        • ATK:

                        • 1700

                        • DEF:

                        • 1600


                        1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.

                        R rarity
                        Flame Swordsman
                        R rarity
                        Flame Swordsman
                        R rarity
                        Flame Swordsman
                        FIRE 5
                        Flame Swordsman
                        • ATK:

                        • 1800

                        • DEF:

                        • 1600


                        "Flame Manipulator" + "Masaki the Legendary Swordsman"

                        UR rarity
                        Ultimate Flame Swordsman
                        UR rarity
                        Ultimate Flame Swordsman
                        UR rarity
                        Ultimate Flame Swordsman
                        FIRE 8
                        Ultimate Flame Swordsman
                        • ATK:

                        • 2800

                        • DEF:

                        • 1600


                        "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.

                        UR rarity
                        Emperor Charles the Great
                        UR rarity
                        Emperor Charles the Great
                        UR rarity
                        Emperor Charles the Great
                        FIRE
                        Emperor Charles the Great
                        • ATK:

                        • 3000

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                        UR rarity
                        Promethean Princess, Bestower of Flames
                        UR rarity
                        Promethean Princess, Bestower of Flames
                        UR rarity
                        Promethean Princess, Bestower of Flames
                        FIRE
                        Promethean Princess, Bestower of Flames
                        • ATK:

                        • 2700

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                        SR rarity
                        Angelica, Princess of Noble Arms
                        SR rarity
                        Angelica, Princess of Noble Arms
                        SR rarity
                        Angelica, Princess of Noble Arms
                        FIRE 5
                        Angelica, Princess of Noble Arms
                        • ATK:

                        • 1200

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

                        UR rarity
                        Baronne de Fleur
                        UR rarity
                        Baronne de Fleur
                        UR rarity
                        Baronne de Fleur
                        WIND 10
                        Baronne de Fleur
                        • ATK:

                        • 3000

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                        UR rarity
                        Infernoble Knight Emperor Charles
                        UR rarity
                        Infernoble Knight Emperor Charles
                        UR rarity
                        Infernoble Knight Emperor Charles
                        FIRE 9
                        Infernoble Knight Emperor Charles
                        • ATK:

                        • 3000

                        • DEF:

                        • 200


                        1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                        R rarity
                        Infernoble Knight Captain Roland
                        R rarity
                        Infernoble Knight Captain Roland
                        R rarity
                        Infernoble Knight Captain Roland
                        FIRE 5
                        Infernoble Knight Captain Roland
                        • ATK:

                        • 2000

                        • DEF:

                        • 500


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                        Need 3 UR

                        Card rarity
                        Hero's Rule 1: Five Freedoms
                        Card rarity
                        Hero's Rule 1: Five Freedoms
                        Card rarity
                        Hero's Rule 1: Five Freedoms

                        Main: 40 Extra: 15

                        N rarity
                        1 copyGrand Knight of the Red Lotus
                        N rarity
                        1 copyGrand Knight of the Red Lotus
                        N rarity
                        Grand Knight of the Red Lotus
                        FIRE 8
                        Grand Knight of the Red Lotus
                        • ATK:

                        • 2100

                        • DEF:

                        • 1800


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.


                        R rarity
                        3 copiesImperial Bower
                        R rarity
                        3 copiesImperial Bower
                        R rarity
                        Imperial Bower
                        LIGHT 4
                        Imperial Bower
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


                        R rarity
                        3 copiesInfernoble Knight - Roland
                        R rarity
                        3 copiesInfernoble Knight - Roland
                        R rarity
                        Infernoble Knight - Roland
                        FIRE 1
                        Infernoble Knight - Roland
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


                        R rarity
                        3 copiesJoker's Knight
                        R rarity
                        3 copiesJoker's Knight
                        R rarity
                        Joker's Knight
                        LIGHT 5
                        Joker's Knight
                        • ATK:

                        • 2000

                        • DEF:

                        • 1400


                        You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


                        N rarity
                        2 copiesKing's Knight
                        N rarity
                        2 copiesKing's Knight
                        N rarity
                        King's Knight
                        LIGHT 4
                        King's Knight
                        • ATK:

                        • 1600

                        • DEF:

                        • 1400


                        When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


                        R rarity
                        3 copiesPrufinesse, the Tactical Trapper
                        R rarity
                        3 copiesPrufinesse, the Tactical Trapper
                        R rarity
                        Prufinesse, the Tactical Trapper
                        DARK 4
                        Prufinesse, the Tactical Trapper
                        • ATK:

                        • 1800

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


                        N rarity
                        1 copyTherion "Bull" Ain
                        N rarity
                        1 copyTherion "Bull" Ain
                        N rarity
                        Therion "Bull" Ain
                        FIRE 7
                        Therion "Bull" Ain
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


                        N rarity
                        1 copyJack's Knight
                        N rarity
                        1 copyJack's Knight
                        N rarity
                        Jack's Knight
                        LIGHT 5
                        Jack's Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 1000


                        A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                        N rarity
                        2 copiesQueen's Knight
                        N rarity
                        2 copiesQueen's Knight
                        N rarity
                        Queen's Knight
                        LIGHT 4
                        Queen's Knight
                        • ATK:

                        • 1500

                        • DEF:

                        • 1600


                        This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


                        R rarity
                        1 copyD.D. Post
                        R rarity
                        1 copyD.D. Post
                        R rarity
                        D.D. Post
                        Trap Continuous
                        D.D. Post

                          Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                          R rarity
                          2 copiesDark Factory of More Production
                          R rarity
                          2 copiesDark Factory of More Production
                          R rarity
                          Dark Factory of More Production
                          Trap Continuous
                          Dark Factory of More Production

                            You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                            R rarity
                            3 copiesExpendable Dai
                            R rarity
                            3 copiesExpendable Dai
                            R rarity
                            Expendable Dai
                            Trap Normal
                            Expendable Dai

                              Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                              R rarity
                              3 copiesFlame Swordsdance
                              R rarity
                              3 copiesFlame Swordsdance
                              R rarity
                              Flame Swordsdance
                              Trap Normal
                              Flame Swordsdance

                                If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.


                                Card rarity
                                3 copiesHero's Rule 1: Five Freedoms
                                Card rarity
                                3 copiesHero's Rule 1: Five Freedoms
                                Card rarity
                                Hero's Rule 1: Five Freedoms
                                Trap Normal
                                Hero's Rule 1: Five Freedoms

                                  Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.


                                  R rarity
                                  1 copyLost Wind
                                  R rarity
                                  1 copyLost Wind
                                  R rarity
                                  Lost Wind
                                  Trap Normal
                                  Lost Wind

                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                    R rarity
                                    3 copiesPaleozoic Dinomischus
                                    R rarity
                                    3 copiesPaleozoic Dinomischus
                                    R rarity
                                    Paleozoic Dinomischus
                                    Trap Normal
                                    Paleozoic Dinomischus

                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      N rarity
                                      2 copiesPrimite Howl
                                      N rarity
                                      2 copiesPrimite Howl
                                      N rarity
                                      Primite Howl
                                      Trap Normal
                                      Primite Howl

                                        Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                        R rarity
                                        3 copiesTorrential Tribute
                                        R rarity
                                        3 copiesTorrential Tribute
                                        R rarity
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          R rarity
                                          2 copiesFlame Swordsman
                                          R rarity
                                          2 copiesFlame Swordsman
                                          R rarity
                                          Flame Swordsman
                                          FIRE 5
                                          Flame Swordsman
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1600


                                          "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                          N rarity
                                          1 copyBerserker of the Tenyi
                                          N rarity
                                          1 copyBerserker of the Tenyi
                                          N rarity
                                          Berserker of the Tenyi
                                          DARK
                                          Berserker of the Tenyi
                                          • ATK:

                                          • 3000

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Bottom-Right


                                          2+ monsters, including a Link Monster


                                          R rarity
                                          1 copyCodebreaker Virus Swordsman
                                          R rarity
                                          1 copyCodebreaker Virus Swordsman
                                          R rarity
                                          Codebreaker Virus Swordsman
                                          DARK
                                          Codebreaker Virus Swordsman
                                          • ATK:

                                          • 2300

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                          N rarity
                                          1 copyDefender of the Labyrinth
                                          N rarity
                                          1 copyDefender of the Labyrinth
                                          N rarity
                                          Defender of the Labyrinth
                                          EARTH
                                          Defender of the Labyrinth
                                          • ATK:

                                          • 1400

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.


                                          R rarity
                                          1 copyHaggard Lizardose
                                          R rarity
                                          1 copyHaggard Lizardose
                                          R rarity
                                          Haggard Lizardose
                                          WATER
                                          Haggard Lizardose
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                          R rarity
                                          1 copyGem-Knight Pearl
                                          R rarity
                                          1 copyGem-Knight Pearl
                                          R rarity
                                          Gem-Knight Pearl
                                          EARTH
                                          Gem-Knight Pearl
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 1900


                                          2 Level 4 monsters


                                          R rarity
                                          1 copyK9-66X "Jacks"
                                          R rarity
                                          1 copyK9-66X "Jacks"
                                          R rarity
                                          K9-66X "Jacks"
                                          DARK
                                          K9-66X "Jacks"
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2500


                                          2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                                          R rarity
                                          1 copyNumber 29: Mannequin Cat
                                          R rarity
                                          1 copyNumber 29: Mannequin Cat
                                          R rarity
                                          Number 29: Mannequin Cat
                                          LIGHT
                                          Number 29: Mannequin Cat
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 900


                                          2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                          N rarity
                                          1 copyNumber 61: Volcasaurus
                                          N rarity
                                          1 copyNumber 61: Volcasaurus
                                          N rarity
                                          Number 61: Volcasaurus
                                          FIRE
                                          Number 61: Volcasaurus
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1000


                                          2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                          N rarity
                                          1 copyNumber 70: Malevolent Sin
                                          N rarity
                                          1 copyNumber 70: Malevolent Sin
                                          N rarity
                                          Number 70: Malevolent Sin
                                          DARK
                                          Number 70: Malevolent Sin
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                          R rarity
                                          1 copyNumber 80: Rhapsody in Berserk
                                          R rarity
                                          1 copyNumber 80: Rhapsody in Berserk
                                          R rarity
                                          Number 80: Rhapsody in Berserk
                                          DARK
                                          Number 80: Rhapsody in Berserk
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                                          N rarity
                                          1 copyNumber 82: Heartlandraco
                                          N rarity
                                          1 copyNumber 82: Heartlandraco
                                          N rarity
                                          Number 82: Heartlandraco
                                          EARTH
                                          Number 82: Heartlandraco
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1500


                                          2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                          R rarity
                                          1 copyShark Fortress
                                          R rarity
                                          1 copyShark Fortress
                                          R rarity
                                          Shark Fortress
                                          DARK
                                          Shark Fortress
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.


                                          R rarity
                                          1 copyWonky Quartet
                                          R rarity
                                          1 copyWonky Quartet
                                          R rarity
                                          Wonky Quartet
                                          EARTH
                                          Wonky Quartet
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2600


                                          2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.


                                          master-duel
                                          Flame Swordsman
                                          5







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